pg 11
bard class does not count when determining whether he takes an experience point (penalty) for multiclassing.
pg 9
Rhulisti The rhulisti is the original race and the true masters of Athas. All of the(?) rest is abomination.
Typo on page 122
page 104
It is rumored that the reggelids at the base of the Jagged Cliffs are exiles, or willing expatriates from a more advanced domain sitting in the hot, foul mists of the swamp.
Page 101
The Arcane Warden has 3rd level arcane spells, but no defiler levels.
Typo on page 90. I can't tell if it should be "existing to carry (out) orders" or "existing to carry others".
Alignment: As life-shaped creatures, dhev-sahrs are created with a specific purpose, existing only to carry orders, and are always neutral. Wild dhev-sahrs are solely concerned with acquiring sustenance and multiplying.
Typo on page 84
Alignment: As life-shaped creatures, arrowhead geckos are created with a specific purpose, existing only to carry (out) orders, and are always neutral.
So far I've been played two day and have no problems with any information or content of drrgoth ascending, hopefully in one or two mor days we and I will be done with act 1, thank you for you work on the this, thanks scott w
Before i get started i been a fan of your website for about 6 yrs now I am really grateful for your work. In looking at your dragons and avangions I noticed that the avangions are way underpowered in just about any way you can compare the two for instance dragon magic will allow adragon to cast or manifest any spell with a xp requirement for free avangion magic only allows it to be reduce at the cost of taking cons damg avangions abilities are set for social settings that they must avoid if they are to exist.They are suppose to be a force of hope and renewal but yet no game mechanic allows them to perform these tasks in fact a epic level preserver/psion has just about all these abilities without transforming themselves Im not trying to critize because I did not write or help write any of these materials
The adventure settings at the end of the Life Shaping Handbook do not have the maps referenced by the text.
The rest of the material seems excellent.
“Boneharden” is good as is as it imposes a -4 penalty to dex, equivalent to the -2 penalty to AC given by “Curse of Impending Blades” in the Spell Compendium. The difficulty of ridding oneself of the curse balances out the other penalties given by a loss of dex.
“Boneclaw’s Cut” on pg. 21 is good as is.
On pg. 21 the spell “Blindscorch” is slightly overpowered compared to “Castigate” from the Spell Compendium. I recommend giving it a max of 5d4 damage. “Castigate” give 10d4 damage only when the target’s alignment differs by two steps (Chaotic-Evil to Lawful-Good). It offers no secondary benefits like the Blindness that Blindscorch does.
On pg. 20-21 the spell “Blazing Wreath” seems a little weak when compared with the spell, “Black Blade of Disaster”. The latter forces a save against Disintegration and does up to 40d6 of damage while the former merely does 2 d8 damage, gives immunity to fire, and threatens to destroy nonmagical weapons, which, at that level of play, are going to be few and far between.
On pg.20 of the playtest release of Magic and Psionics the spell “Backlash” should be renamed “Preserver’s Scourge” or the mention or the alternate spell name should be dropped from the description. I also recommend making it either a 0 level spell or boosting the damage to a d6 as the spell “Babau Slime”, in the Spell Compendium, pg. 22, deals a d8 of damage on hit.
I suggest that "Shocking Grasp" for the Cleric Domain of Sky Blitz, should be replaced with "Updraft", from the Spell Compendium.
I recommend that the Domain named, "Ruinous Swarm", be renamed "Verminous Swarm" to make it clearer at a glance. This Domain is located on pg. 13 of the playtest release of Magic and Psionics.
I recommend changing the Domain name of "Fiery Wrath," on page 12 of the playtest release of Magic and Psionics, to " Blazing Wrath". On the subject of the same domain, I also recommend giving it the Domain power of 2/day rage ability, subject to further playtesting.
On page 13 or the ch.6 playtest release, the Living Waters Domain Power seems a bit strong versus the Stone Cunning ability granted by the Forged Stone Domain or the "+4 bonus to resist being bull rushed or tripped, and are treated as one size larger against wind effects (such as gust of wind)" granted by the Furious Storm domain.
On pg. 10 of the Playtest Release of Magic and Psionics it states for the Buring Eyes domain, "Class Skills: Spot". It should be "Class Skill: Spot," as the others were done.
In the Magic and Psionics Playtest Release, on pg. 10 there is a Cleric Domain entitled Blazing Eyes, I recommend that it be changed.
The half-giant is dramatically overpowered. By it's advantages; ie its 10 foot reach, massive strength, and natural armor, it should have a level adjustment of 2, not 1. This would make them less unbalancing. I used to love half-ogres from WotC's Savage Species (3ed) because they were underadjusted, and they only had +6 strength. WotC fixed them in Races of Destiny(3.5). You could consider the half-giant from Expanded Psionics Handbook also.
Why are there 3 files? Each file looks like it is a different size and was posted at different times. Is the last one the final one for download?
This product is of great use to my character as a Dune Trader, but my game master is having problems with tax% of the various city states. This seems like information that would be included in a product of this type considering the level of detail that was included. Common bribes would also have been helpful, as would have travel times. Thank you for your time, I have greatly enjoyed using your product.
On page 27 on table 3-2 of Elemental Domains, it says, "Wrath of the Fire4 Lord".
On page 8 of chapter six, in the section detailing the elemental plane of Rain, it says, "...electrified, deafened, and to have the flesh ripped from your bones from the onslaught of raindrops." I believe that it should be, "the flesh ripped from your bones by the onslaught of raindrops." Sorry but I haven't had a chance to look any farther than that yet!
I notice that the shadow shifter only has 5 stages of completion of the transfer, I was wondering if that was correct or not.
Thank you
Is the a 3.5 and/or Dark Sun 3e Arcane, Divine and/or powers complet list my players what to know if there is one i've only found 2nd ed adv list
in the Dark Sun 3 e-book table 2-1 p.20 Radom starting Ages and Aging Effects, the class brute needes to changed to Barbarin and my players think the weight modifier is to high to make the charaters a little to heavy. is this so?
I would appreciate it, if you could list the languages that are spoken in Dark Sun. You also mention that common is a slave tongue under the human description, but that makes no sense. If common is the slave tongue, then most of the non-human races are going to be forced to spend skill points just to be able to speak to the non slaves in the city states, as they do not get the city state languages as bonus ones.
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