In order to become a dragon, one needs to be able to cast 9th level spells. If Lalali-Puy is a Defiler 5/ Arch Defiler 5/ Cerebremancer 5, then her ability to cast arcane magic falls short of that prerequisite.
Hi everyone there! I'm writing thi after reading again the complete DS collection I have, plus the 3.5 system the first time (no, I'm not hardcore player, I met with it about 6 months ago). Here, I would like to share some ideas with you. My opinion is that with these new implements, all your work will be even better and mostly, more beautiful. The most important thing is that I miss 1 single thing very-very much. PICTURES. Yes, there are some - some fan-made, some original. But I say there should be much more. Telling in pictures makes the game much more personal and authentic. I'd prefer personally the pictures of 1.0 and 2.0 DS, or pictures created in that "style". I've found some pics (mostly in the Core RB) absolutely not fitting, or almost humorous (mostly at the classes), and I guess a game-minding professional would LOVE to help. Hey, you got the basic rights, why don't invite tenders? If you don't, I advise keeping at 2-3 graphical styles - 2-3 seperate drawers. For example, you could attach new pictures for each of the classes, each of the houses, and etc. The other things are not such important. I'm missing the Illusionist, Sun Wizard, Shaman PrClasses, some new methods of Defiling (might be included in new PrCls, for example, holding over defiling, or containing it's energy, or vampirising life-force manipulation...). If you have time and fancy to do it, you could emit some opitonal rules on how to play "harsh" DS, with radicatively reduced HPs (take a look at A Game Of Thrones d20), new weapon and armor stats (where armor don't give + AB, - no, it could reduce it - the more weight you have the easier it is to hit you, but instead, they give you damage reduction (x/-), check out dandwiki.com/wiki/UA), rules on how to target several body parts and considering their damage treshhold, and much-much less spells per day and greatly reduced power points reserve. And maybe, just maybe, if we are speaking about options, you could try a Knight class - specially for Draj, Urik and Balic. These don't have to be templars, but they will be probably ranked members of the local armies or templarate. All this could fit well (maybe, including 2-3 new races unexplained yet) in a DS Storyteller's Guide. And in another time... what about a Revised Wanderer's Journal? You won't have to do much with that - just check out some nice fonts and include more pictures. Well, that's al yet. I thank you for your reading and considering my ideas. Even if I am not completely satisfied with the d20 system, you guys are doing a wery correct and highly qualified job, and therefore I must congratulate you for winning the authority to publish OFFICIAL DS material. If you are further interested, I gladly share you my ideas in details, and If you incorporate these things mentioned above, I'd proudly take my place in the process and game creation (or [daydreaming[ join your league). Please write me back if you are interested! N. Mark (Mark N., in your language), Hungary
The domain spell list for Living Waters lists the 9th lvl spell as Mass Heal. However the Spell Waterways is listed as the 9th lvl Living Waters spell in the spell description.
“Boneharden” is good as is as it imposes a -4 penalty to dex, equivalent to the -2 penalty to AC given by “Curse of Impending Blades” in the Spell Compendium. The difficulty of ridding oneself of the curse balances out the other penalties given by a loss of dex.
“Boneclaw’s Cut” on pg. 21 is good as is.
On pg. 21 the spell “Blindscorch” is slightly overpowered compared to “Castigate” from the Spell Compendium. I recommend giving it a max of 5d4 damage. “Castigate” give 10d4 damage only when the target’s alignment differs by two steps (Chaotic-Evil to Lawful-Good). It offers no secondary benefits like the Blindness that Blindscorch does.
On pg. 20-21 the spell “Blazing Wreath” seems a little weak when compared with the spell, “Black Blade of Disaster”. The latter forces a save against Disintegration and does up to 40d6 of damage while the former merely does 2 d8 damage, gives immunity to fire, and threatens to destroy nonmagical weapons, which, at that level of play, are going to be few and far between.
On pg.20 of the playtest release of Magic and Psionics the spell “Backlash” should be renamed “Preserver’s Scourge” or the mention or the alternate spell name should be dropped from the description. I also recommend making it either a 0 level spell or boosting the damage to a d6 as the spell “Babau Slime”, in the Spell Compendium, pg. 22, deals a d8 of damage on hit.
I suggest that "Shocking Grasp" for the Cleric Domain of Sky Blitz, should be replaced with "Updraft", from the Spell Compendium.
I recommend that the Domain named, "Ruinous Swarm", be renamed "Verminous Swarm" to make it clearer at a glance. This Domain is located on pg. 13 of the playtest release of Magic and Psionics.
I recommend changing the Domain name of "Fiery Wrath," on page 12 of the playtest release of Magic and Psionics, to " Blazing Wrath". On the subject of the same domain, I also recommend giving it the Domain power of 2/day rage ability, subject to further playtesting.
On page 13 or the ch.6 playtest release, the Living Waters Domain Power seems a bit strong versus the Stone Cunning ability granted by the Forged Stone Domain or the "+4 bonus to resist being bull rushed or tripped, and are treated as one size larger against wind effects (such as gust of wind)" granted by the Furious Storm domain.
On pg. 10 of the Playtest Release of Magic and Psionics it states for the Buring Eyes domain, "Class Skills: Spot". It should be "Class Skill: Spot," as the others were done.
In the Magic and Psionics Playtest Release, on pg. 10 there is a Cleric Domain entitled Blazing Eyes, I recommend that it be changed.
The half-giant is dramatically overpowered. By it's advantages; ie its 10 foot reach, massive strength, and natural armor, it should have a level adjustment of 2, not 1. This would make them less unbalancing. I used to love half-ogres from WotC's Savage Species (3ed) because they were underadjusted, and they only had +6 strength. WotC fixed them in Races of Destiny(3.5). You could consider the half-giant from Expanded Psionics Handbook also.
On page 27 on table 3-2 of Elemental Domains, it says, "Wrath of the Fire4 Lord".
On page 8 of chapter six, in the section detailing the elemental plane of Rain, it says, "...electrified, deafened, and to have the flesh ripped from your bones from the onslaught of raindrops." I believe that it should be, "the flesh ripped from your bones by the onslaught of raindrops." Sorry but I haven't had a chance to look any farther than that yet!
Is the a 3.5 and/or Dark Sun 3e Arcane, Divine and/or powers complet list my players what to know if there is one i've only found 2nd ed adv list
in the Dark Sun 3 e-book table 2-1 p.20 Radom starting Ages and Aging Effects, the class brute needes to changed to Barbarin and my players think the weight modifier is to high to make the charaters a little to heavy. is this so?
I would appreciate it, if you could list the languages that are spoken in Dark Sun. You also mention that common is a slave tongue under the human description, but that makes no sense. If common is the slave tongue, then most of the non-human races are going to be forced to spend skill points just to be able to speak to the non slaves in the city states, as they do not get the city state languages as bonus ones.
Question on the Legends of Athas, I really enjoyed the articule, had one ?. for the Shadow Shifter, there are only 5 stages before the complete transformation, how does that complete it, does each spell completed count as 2 stages, like all the other advance being transformation do?
I have a player that wants to use the 20th level spell druidic transformation to become a elemental, can he do this later in the game at 20th level? Does the wizard/psion still have 10th level spells from the defilers and preservers: the wizards of athas after and beyond 20th level? The thri-kreen on athas , do the sub-races still there: jeral, j'ez, j'hol, to'ksa, tondi and the t'keech? because i have a player using a sub-race. Is any of the rules of the complete gladiator's handbook going to get a update for playtesting?
My players asked for updated maps of the regions of Tyr and beyond for both player and DM
The 3.0 release is far more beautiful, utilizing many images. Assuming there are no licensing issues, why does the 3.5 release lack them?
Hi
I've had a look at the new material on the site and think it's very interesting and good to see one of the best settings back in action! What I would really like is more info on the earlier ages of Athas-particularly campaign stuff on the Champions of Rajaat and the Cleansing Wars. It seems to me that this has always been a unique aspect of Athasian history that has not been fully exploited and i'm sure there must be other gamers who think the same. Playing one of the doomed races fighting for survival, or in one of the destroyed cities, would add a tragic element, and introduce interesting moral elements to the setting.
Hi,
First love your products, but re the Dark Sun 3.5 book the "swatter" exotic weapon has a listed medium size damage of 2d8. This means the Large version that a half-giant would use would be either 3d6 or 3d8 depending on your interpretation. Compared to all other Dark Sun and PHB weapons this means this weapon so powerful that a half giant woulden't want to use any other weapon & hey even medium sized gladiators would be interested as well @ 2d8. Is 2d8 mean't to be the large version damage of this weapon??
DARKSUN, DUNGEONS & DRAGONS, D&D, the DARK SUN logo, the WIZARDS OF THE COAST logo and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. (c)2002 Wizards of the Coast, Inc.
This site is recognized by WotC as the Official Dark Sun site on the internet. Content created on the official website is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast). This means that fan-created add-ons (such as new net books, adventures, etc.) are jointly owned by both Wizards of the Coast and the creator; neither can do anything outside the official website without the permission of the other.