Dexterity AB3 Ad hoc -5 Ad hoc Constitution AB2 Ad hoc -3 Ad hoc Strength AB1 Ad hoc -7 Ad hoc Intelligence AB4 Ad hoc 6 Ad hoc Wisdom AB5 Ad hoc -2 Ad hoc Charisma AB6 Ad hoc 3 Ad hoc AC DE5 Ad hoc 0 Ad hoc Fortitude DE1 Ad hoc -1 Ad hoc Reflex DE2 Ad hoc 1 Ad hoc Will DE3 Ad hoc 1 Ad hoc Attack vs. Fortitude ADE1 Ad hoc 0 Ad hoc Attack vs. Reflex ADE2 Ad hoc 0 Ad hoc Attack vs. Will ADE3 Ad hoc 0 Ad hoc Attack vs. Any ADE4 Ad hoc 0 Ad hoc Attack vs. AC ADE5 Ad hoc 0 Ad hoc true Arcana SK2 Ad hoc 0 Ad hoc true History SK11 Ad hoc 0 Ad hoc true Insight SK13 Ad hoc 0 Ad hoc false Perception SK17 Ad hoc 0 Ad hoc false Acrobatics SK1 Ad hoc 0 Ad hoc false Bluff SK3 Ad hoc 0 Ad hoc false Diplomacy SK6 Ad hoc 0 Ad hoc false Dungeoneering SK7 Ad hoc 0 Ad hoc false Endurance SK8 Ad hoc 0 Ad hoc false Heal SK9 Ad hoc 0 Ad hoc false Intimidate SK14 Ad hoc 0 Ad hoc false Nature SK16 Ad hoc 4 Ad hoc false Religion SK18 Ad hoc -4 Ad hoc false Stealth SK20 Ad hoc 0 Ad hoc false Streetwise SK21 Ad hoc 0 Ad hoc false Thievery SK23 Ad hoc 0 Ad hoc false Athletics SK27 Ad hoc 0 Ad hoc 3 3 Medium This is the size of a typical human and serves as a standard in the game. This category has no special rules. 6 6 Natural Natural creatures are native to the natural world. 39 39 Humanoid Humanoid creatures vary greatly in how much they resemble humans. Most are bipedal. true GR3 Elite 1 E33 E33 Spellbook Wizards keep the spells they’ve learned in a spellbook. 7 7 Abyssal Abyssal is a form of Primordial warped and twisted by the evil at the heart of the Abyss. 1 1 Common Common is a debased form of Supernal, in the way that humans and halflings heard the first language. 43 43 Thri-kreen The Thri-kreen language, unique to the mantis folk, includes rasps, buzzes, and clicks that members of other races find difficult to duplicate. Most thri-kreen in the Tyr Region do not read or write; the Chachik script is an art preserved only in the thri-kreen homelands in the far west. 4 4 Evil Evil creatures don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want. Evil creatures use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil creatures, as long as they are in a position to benefit from them. 33 0 33 Darkvision A creature that has darkvision can see in dim light and darkness without penalty. This means the creature ignores the -2 penalty to attack rolls when it attacks a target that has partial concealment as a result of dim light and the -5 penalty to attack rolls when it attacks a target that has total concealment as a result of darkness. 0 Regeneration Ad hoc 0 Ad hoc 28 28 Undead Undead are not living creatures, so effects that specifically target living creatures don’t work against them. They don’t need to breathe or sleep. Range Ad hoc 2 Ad hoc
Any living creature that ends its turn in the aura takes 5 necrotic damage. Whenever the Cho’Dre’Ka takes radiant damage, his aura is deactivated until the end of the Cho’Dre’Ka’s next turn.
Aura of the Dead Land Trait false 73 73 Necrotic Purple-black energy that deadens flesh and wounds the soul. 0
Standard At-Will Attack Melee 1 one creature Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 16 Ad hoc 8 1d8 + 16 necrotic damage, and Cho’Dre’Ka regains hit points equal to the damage dealt. Miss None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 ADE1 Fortitude ADE1 true Attack vs. Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Obsidian Claw Melee true 185 185 Healing Powers that restore hit points. necrotic defiling 0 Standard At-Will Attack Ranged 5 one or two creatures Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 16 Ad hoc 8 1d8 + 16 necrotic damage, and the target is immobilized (save ends). Miss None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 The target is slowed (save ends). Effect None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 ADE2 Reflex ADE2 true Attack vs. Reflex AttackBonus AttackBonus Ad hoc 0 Ad hoc Kano Chatkcha Ranged false necrotic defiling 196 196 Cold Ice crystals, arctic air, or frigid liquid. 0 Standard Recharge when first bloodied Attack Area 1 within 10 enemies in the burst Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 13 Ad hoc 6 2d6 + 13 necrotic damage, and the target is weakened (save ends). Miss None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 Half damage. Effect None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 ADE1 Fortitude ADE1 true Attack vs. Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Obsidian Tide Area false 73 73 Necrotic Purple-black energy that deadens flesh and wounds the soul. 0 Range Ad hoc 0 Ad hoc
Whenever Cho’Dre’Ka uses a defiling power, each enemy within 5 squares of it takes 5 necrotic damage.
Defiling Trait false 73 73 Necrotic Purple-black energy that deadens flesh and wounds the soul. 0
Move Encounter Effect Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 6 Miss None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 Cho’Dre’Ka jumps up to 6 squares. This movement does not provoke opportunity attacks. Mantis Jump None false 0 Minor At-Will 1/round Attack Melee 1 one bloodied creature Cho’Dre’Ka hit this turn with his Obsidian Claw Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 6 Ongoing 5 psychic damage (save ends). Miss None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 0 ADE1 Fortitude ADE1 true Attack vs. Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Pain Amplification Melee false 79 79 Psychic Effects that target the mind. 0
Initiative Ad hoc 0 Ad hoc HitPoints Ad hoc 0 Ad hoc ActionPoints Ad hoc 0 Ad hoc SPLand SPLand Land Speed Ad hoc 0 Ad hoc
SavingThrow SavingThrow Ad hoc 0 Ad hoc
484 484 Disease Some powers expose a creature to a disease. If a creature is exposed to a disease one or more times during an encounter, it makes one saving throw at the end of the encounter to determine if it contracts that disease. If the saving throw fails, the creature is infected. 609 609 Poison Toxins that reduce a creature's hit points. 73 73 Necrotic Purple-black energy that deadens flesh and wounds the soul. Resistance Ad hoc 0 Ad hoc
80_Full 80_Full 80 12 Experience Ad hoc 0 Ad hoc 36 Controller Cho’Dre’Ka