Silt Paths of Samarah
Having survived the harsh wastelands, the adventurers have arrived in the silt side village of Samarah. Once there, however, tensions rapidly escalate as new and old enemies emerge. In order to secure their place in this new landscape, the adventurers must prove their mettle by traversing treacherous cliffs, facing feral predators, and navigating the local power dynamics of the region. The ultimate goal remains survival, despite unyielding obstacles, ever-present danger, and the overarching mystery of the Gray Coast.
THIS ADVENTURE IS BEST PLAYED WITH A GROUP OF 3-6 CHARACTERS OF 4TH LEVEL
This adventure is part 2 of the Reavers of the Silt Sea organized play campaign by June Soler.
Download Part 1 Under a Crimson Sun
Credits
AUTHOR: ROBERT ADDUCCI
EDITING: ADAM CIESZLAK, JOHN BECK (JSCAPE2000)
ART: WOTC ART ASSETS
CARTOGRAPHY: GABRIEL EGGERS AND ROBERT ADDUCCI