The Tari of the Ythri Snarl
The Silt Slough
Pitted Rock Nikaal
Athasian Plot Hooks
The following plot hooks are meant for use in a Dark Sun campaign.
Dark Sun Art Prints
In the early 90's a set of Dark Sun art prints were given to game store owners to promote the unique art of Dark Sun.
Interview with Tim Brown about Dragon Kings
Faces of Athas: Sanaki
An earthen sandcrafter brings strange crystal statues to the Oba's domain.
Templar Talk: Brazus of Balic
After the event of the Prism Pentad, the Sorcerer-King Andropinis has fallen, or has he?
Net Project: The Dead Land of Athas 4e
This is a May of the Dead post, part of a Blog Carnival hosted by The Going Last Podcast. In this post Geneome discusses converting the AD&D 2nd edition Dead Lands Net Project to 4e.
The Valley of the Spine
The Southern Coast of the Estuary of the Forked Tongue
Death among the rocky badlands, budding mountains, and numerous silt basins of the southern coast of the Estuary of the Forked tongue can come quick, but a life can be made here or at least a living. On the Grey Coast, desert tribes trade with one another and a few outposts that eek out an existence, ruins of ancient times are revealed in the silt and beckon would be treasure hunters, traders always need new caravan guards, slavers always need new stock, and tales of the Fabled City of Plenty call to the curious.
The Halfling's Spoon
A menu from The Halfling's Spoon, an Athasian eatery.
The Code of Hamanu
Hamanau's Code is a strict set of laws that govern every aspect of life under the preview of Hamanu, Sorcerer-King of Urik.
Ancient tablets found in a wrecked silt skimmer herald the coming of Athasian Warforged.
Plant Life of Athas
As the name suggests, this is a compilation of types of plants found on Athas. This resource gives descriptions of various plants: trees, cash crops, and even dangerous, carnivorous plants. Geographical locations where the plants grow are given as well as any other relevant information on the plant.
The Good and the Green
The Good and the Green; An Examination of the Athasian Halfling Culture in the form of ater from Brandobaris, flailing adventurer of Ogo, to his dear friend, the elven priest and preserver Disnomos.
Another ancient unofficial article found in the web archives:
According to the Draji religion, a faith propagated by centuries of state sponsorship, King Tectuktitlay is the supreme temporal and spiritual authority of the cosmos, a kind of perfect incarnation of the spiritual forces of Athas. The Draji are taught that their King is the creator of all life and is responsible for investing the world with order and purpose. Unlike their neighbours in Raam, the people of Draj largely believe what the Moon Priests have taught them and they look upon Athas as world with their own King as its necessary centre. In Draj, as in Gulg, it is the state religion which dominates Draji identity and outlook, making it one of the more stable cities of the region, and certainly the most arrogant.
Arcane Apocalypse: The Abominations
Tales of the corrupt races, Trolls, Wemics, Pixies, Goblins, the abominations of the Arcane Apocalypse.
An ancient unofficial article from the depths of the internet:
The Dray, the draconic race who dwell far beneath the scorched surface of Athas, owe their fearsome form to a transformation wrought ages ago upon the band of humans who then served under Dregoth. However it was not only the bodies of his people that the Dread Lord saw fit to alter to his liking, but also their hearts and minds. This was achieved long before the physical transformation, when he fashioned for them a new religion, one which places himself at the centre of a cosmic drama in which they would play a vital part.
The Elven Tongue
Words and Language of the Athasian Elf.
Kaprak: City of the Druid
Outpost Kaprak was a small, remote storehouse and waypoint for House Malaxi, a once-great merchant house that fell on hard times.
Celik and the Southern Estuary
A deeper look at Celik and the Southern Estuary