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Thri-Kreen Feats and Powers

Thri-kreen stalk the athasian wastes, using
every advantage they have, from their ancestors
wisdom to their own psionic powers.

Below are racial feats and utility powers suitable for thri-kreen in
your 4th edition D&D game.

<section id="feats">
  <h2>Feats</h2>

  <section id="heroic">
    <header>
      <h3>Heroic Tier Feats</h3>
    </header>

    <article class="feat 4e">
        <h4>Blessed by the Ancestors</h4>

      <p class="flavor">Your egg-clutch was laid near the remains of great
      ancestors, in order that part of them could be reborn within you.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b> Thri-kreen</li>
        <li> <b>Benefit</b> The first time you make a saving throw in an
        encounter, you gain a +1 feat bonus to the saving throw.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Blurred Scuttle</h4>
      <p class="flavor">
      You are the ultimate psionic warrior. Your
      psionic studies have honed your reflexes so that
      you can react quickly to an enemy that threats
      someone you are defending.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b>
            Thri-kreen, battlemind, blurred step class feature</li>
        <li> <b>Benefit</b> When your blurred step power is triggered, you can shift an
            additional square.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Clutch Mentality</h4>
      <p class="flavor">
      Your insect mind is focused on always helping your clutch-mates.
      </p>
      <ul class="mechanics">
        <li> <b>Prerequisite</b> Thri-kreen</li>
        <li> <b>Benefit</b>
            When you successful assist an ally on a skill check with a skill
            you are trained in, you grant the ally a +3 bonus to his skill
          check.</li>
      </ul>
    </article>


    <article class="feat 4e">
      <h4>Chatkcha Accuracy</h4>
      <p class="flavor"> You have formed a special bond with your chatkcha
      increasing the accuracy of your throws even when you miss your primary
      target.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b>
            Thri-kreen, seeker, inevitable shot class power, proficiency
            with chatkcha</li>
        <li> <b>Benefit</b>
            When using a chatkcha, you gain a
            +1 bonus to the ranged basic attack granted by
            inevitable shot. At 11<sup>th</sup> level, this bonus in-
            creases to +2. At 21<sup>st</sup> level, this bonus increases
            to +3.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Deft Dodger</h4>
      <p class="flavor">Your quick reflexes and natural instinct allow
      you to dodge incoming missiles.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b>Thri-kreen</li>
        <li> <b>Benefit</b>You gain a +2 feat bonus to all defenses against ranged attacks.
            At 11<sup>th</sup> level, this bonus increases to +4. At
            21<sup>st</sup> level, this bonus increases to +6.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Font of Movement</h4>
      <p class="flavor">As a thri-kreen you are always moving, never
      standing still for long. Even when enemies try
      to restrain you, you surprise them with your
      speed.</p>
      <ul class="mechanics">
        <li> <b>Prerequisite</b> Thri-kreen, warden, font of life class feature</li>
        <li> <b>Benefit</b>
        When you use your font of life class feature to successfully
        save against an effect that slowed or immobilized you, you can shift
        1 square as a free action.</li>
      </ul>

    </article>

    <article class="feat 4e">
      <h4>Helping Hand</h4>
      <p class="flavor">Your middle limbs can help arm your allies as
      well as yourself.</p>
      <ul class="mechanics">
        <li> <b>Prerequisite</b> Thri-kreen, warlord</li>
        <li> <b>Benefit</b> When an adjacent ally spends an action point, you can draw or sheathe a weapon carried by the adjacent ally or yourself and pass it to that ally as a free action.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Insect Mind</h4>
      <p class="flavor">Your insect mind makes it difficult for humanoid psions to seize
      control of your mind.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b> Thri-kreen, psion</li>
        <li> <b>Benefit</b>
        You gain a +2 bonus to saving throws against dominating effects
        from enemies that are not insects.</li>
      </ul>
    </article>

    <article class="feat 4e">
      <h4>Mantis Rage</h4>
      <p class="flavor">With a burst of raging energy, you flail your claws at
      your enemies while maneuvering between them.</p>

      <ul class="mechanics">
        <li> <b>Prerequisite</b>
        Thri-kreen, barbarian
        </li>
  • Benefit While you are raging, your thri-kreen claws racial power gains the following effect.
  •         <li> <b>Effect</b>
            You can shift 1 square after each attack.</li>
          </ul>
        </article>
    
    
        <article class="feat 4e">
          <h4>Mantis Wild Shape</h4>
          <p class="flavor">
          Your wild shape form retains some of your insect nature, allowing you
          to utilize your natural weapons.</p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, druid, wild shape class power, thri-kreen claws racial power</li>
            <li> <b>Benefit</b>
            You can use thri-kreen claws while in beast form.</li>
          </ul>
        </article>
    
    
        <article class="feat 4e">
          <h4>Mantle of the Thri-kreen</h4>
    
          <p class="flavor">
          You use the psionic connection you have made with your allies to share
          your innate racial knowledge.
          </p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b>Thri-kreen, ardent, ardent mantle class feature</li>
            <li> <b>Benefit</b>
            You replace the skill bonuses granted to allies by your ardent
            mantle, with those from your racial skill bonuses. Allies in your
            ardent mantle gain a +3 bonus to Athletics and Nature.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Natural Fighter</h4>
          <p class="flavor">You rely on your natural weapons which are
          just as deadly as any blade.</p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, thri-kreen claws racial power, fighter, combat challenge class feature</li>
            <li> <b>Benefit</b>
            If your thri-kreen claws power is not expended, when an enemy
            marked by you provokes an opportunity attack from you, you can use
            your thri-kreen claws racial power in place of a melee basic attack
            to attack that enemy.  Doing so expends thri-kreen claws.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Psionic Coordination</h4>
          <p class="flavor">While your distract one of your enemies, you
          send subtle psionic messages to your allies letting them know when best to strike.</p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, battlemind, battlemind's demand class feature</li>
            <li> <b>Benefit</b>
            You and your flanking ally gain a +2
            bonus to damage rolls against creatures that you
            have marked with your battlemind's demand
            and are flanking. This bonus increases to +3
            at 11<sup>th</sup> level. This bonus increases to +4 at
            21<sup>st</sup> level.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Swift Spirit</h4>
          <p class="flavor">Your spirit companions takes on aspects of your
          swift thri-kreen heritage.</p>
          <ul class="mechanics">
            <li> <b>Prerequisite</b> Thri-kreen, shaman, call spirit companion class power</li>
            <li> <b>Benefit</b> Your spirit companion gains a +2 feat bonus to its speed.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Thri-kreen Fury</h4>
          <p class="flavor">Your anger at those who would defile nature
          lends strength to your claws.</p>
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, warden, thri-kreen claws racial power, nature's fury class feature</li>
            <li> <b>Benefit</b>
            You gain a feat bonus to the damage rolls of your thri-kreen
            claws equal to your Wisdom modifier against creatures you have
            marked with nature’s fury.</li>
          </ul>
        </article>
      </section>
    
      <section id="paragon-feats">
        <header>
          <h3>Paragon Tier Feats</h3>
        </header>
    
        <article class="feat 4e">
          <h4>Chatkcha Psionic Focus</h4>
          <p class="flavor">After mediating many hours with your chatkcha, you have attuned it to accept a portion of
          your mental might.
          </p>
          <ul class="mechanics">
            <li> <b>Prerequisite</b> Thri-kreen, battlemind, 11<sup>th</sup> level, proficiency in
            the chatkcha</li>
            <li> <b>Benefit</b>
            Choose one of your battlemind at-will attacks. You can use that
            attack unaugmented as a ranged attack with your chatkcha. You can
            replace the chosen at-will attack through retraining.</li>
          </ul>
        </article>
    
    
        <article class="feat 4e">
          <h4>Desert Adaptation</h4>
          <p class="flavor">
          Your ancestors adapted to desert life and thrived.</p>
          <ul class="mechanics">
            <li> <b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level</li>
            <li> <b>Benefit</b> You can go one day between using a survival day without being
            subjected to an attack to contract Sun Sickness. If you have not
            used a survival day by the end of the second day, you are subjected
            to an attack to contract Sun Sickness that day and on each
            succeeding day. Once you have contracted Sun Sickness the disease
            progresses as normal.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Distracting Presence</h4>
          <p class="flavor">
          Through your touch you transmit psionic
          energy to distract your enemies making them
          easier prey for your allies.</p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, ardent, 11<sup>th</sup> level, thri-kreen claws racial power,
            ardent mantle class feature</li>
            <li> <b>Benefit</b>
            Each target you hit with your thri-kreen claws racial power grants
            combat advantage to your allies within your ardent mantle
            until the end of your next turn.</li>
          </ul>
        </article>
    
        <article class="feat 4e">
          <h4>Mark and Evade</h4>
          <p class="flavor">
          Your target the enemies of nature for destruction while using your
          natural agility to slip between their ranks.</p>
    
          <ul class="mechanics">
            <li> <b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level, warden, nature's wrath class feature</li>
            <li> <b>Benefit</b> You do not provoke opportunity attacks from enemies you have marked with nature’s wrath, unless that enemy has marked you.
          </li>
    

    </ul> </article>

        <article class="feat 4e">
          <h4>Nature's Prey</h4>
          <p class="flavor">You and your allies rally to the defense of na-
          ture.</p>
          <ul class="mechanics">
            <li> <b>Prerequisite</b>
            Thri-kreen, warden, warden's fury class feature, 11<sup>th</sup> level</li>
            <li> <b>Benefit</b>
              You and your allies gain a +3 bonus to damage rolls against
              creatures that grant combat advantage while under the effects of
              your warden's fury. This bonus increases to +4 at 21<sup>st</sup> level.</li>
          </ul>
        </article>
      </section>
    </section>
    
    <section id="powers">
      <header>
        <h2>Racial Utility Powers</h2>
      </header>
    
      <article class="4e power utility encounter">
        <header>
          <h4>Mantis Bound</h4>
          <p>Thri-Kreen Utility <span class="level">6</span></p>
        </header>
        <p class="flavor">
        With a mighty bound you leap across the
        battlefield, surprising your enemies with your
        speed.</p>
    
        <div class="use">
          <div class="type">
            <span>Encounter</span>
          </div>
    
          <div class="action">
            <span>Move Action</span>
            <span>Personal</span>
          </div>
        </div>
    
        <ul class="mechanics">
          <li> <b>Effect</b>
          You make an Athletics check to jump.  This movement does not
          provoke opportunity attacks and is not limited by your speed.</li>
        </ul>
      </article>
    
      <article class="4e power utility encounter">
        <header>
          <h4>Mantis Climber</h4>
          <p>Thri-Kreen Utility <span class="level">10</span></p>
        </header>
        <p class="flavor">You scamper up a rock outcropping as if it
        were flat ground.</p>
    
        <div class="use">
          <div class="type">
            <span>Encounter</span>
          </div>
    
          <div class="action">
            <span>Move Action</span>
            <span>Personal</span>
          </div>
        </div>
    
        <ul class="mechanics">
          <li> <b>Effect</b>
            You move your speed. You gain spiderclimb until the end of your
            turn.</li>
        </ul>
      </article>
    
      <article class="4e power daily">
        <header>
          <h4>Mantis Frenzy</h4>
          <p>Thri-Kreen Utility <span class="level">22</span></p>
        </header>
        <p class="flavor">
          In a frenzy, you lash out at your enemies with
          everything you have.
        </p>
    
        <div class="use">
          <div class="type">
            <span>Daily</span>
          </div>
    
          <div class="action">
            <span>Minor Action</span>
            <span>Personal</span>
          </div>
        </div>
    
        <ul class="mechanics">
          <li> <b>Effect</b>
            You enter a mantis frenzy. Until the end of the encounter,
            whenever you successfully hit a target with a melee attack, you can
            make a basic melee attack with an off-hand weapon as a free action
            against any target within reach. If you are not wielding an off-hand
            weapon, you can make an unarmed basic melee attack.
          </li>
        </ul>
      </article>
    </section>
    

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