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Thri-Kreen Feats and Powers

Thri-kreen stalk the athasian wastes, using every advantage they have, from their ancestors wisdom to their own psionic powers.

Below are racial feats and utility powers suitable for thri-kreen in your 4th edition D&D game.

  <h2>Feats</h2>

  
    
      <h3>Heroic Tier Feats</h3>
    

    
        <h4>Blessed by the Ancestors</h4>

      <p class="flavor">Your egg-clutch was laid near the remains of great
      ancestors, in order that part of them could be reborn within you.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen</li>
        <li><b>Benefit</b> The first time you make a saving throw in an
        encounter, you gain a +1 feat bonus to the saving throw.</li>
      </ul>
    

    
      <h4>Blurred Scuttle</h4>
      <p class="flavor">
      You are the ultimate psionic warrior. Your
      psionic studies have honed your reflexes so that
      you can react quickly to an enemy that threats
      someone you are defending.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
            Thri-kreen, battlemind, blurred step class feature</li>
        <li><b>Benefit</b> When your blurred step power is triggered, you can shift an
            additional square.</li>
      </ul>
    

    
      <h4>Clutch Mentality</h4>
      <p class="flavor">
      Your insect mind is focused on always helping your clutch-mates.
      </p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen</li>
        <li><b>Benefit</b>
            When you successful assist an ally on a skill check with a skill
            you are trained in, you grant the ally a +3 bonus to his skill
          check.</li>
      </ul>
    


    
      <h4>Chatkcha Accuracy</h4>
      <p class="flavor"> You have formed a special bond with your chatkcha
      increasing the accuracy of your throws even when you miss your primary
      target.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
            Thri-kreen, seeker, inevitable shot class power, proficiency
            with chatkcha</li>
        <li><b>Benefit</b>
            When using a chatkcha, you gain a
            +1 bonus to the ranged basic attack granted by
            inevitable shot. At 11<sup>th</sup> level, this bonus in-
            creases to +2. At 21<sup>st</sup> level, this bonus increases
            to +3.</li>
      </ul>
    

    
      <h4>Deft Dodger</h4>
      <p class="flavor">Your quick reflexes and natural instinct allow
      you to dodge incoming missiles.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>Thri-kreen</li>
        <li><b>Benefit</b>You gain a +2 feat bonus to all defenses against ranged attacks.
            At 11<sup>th</sup> level, this bonus increases to +4. At
            21<sup>st</sup> level, this bonus increases to +6.</li>
      </ul>
    

    
      <h4>Font of Movement</h4>
      <p class="flavor">As a thri-kreen you are always moving, never
      standing still for long. Even when enemies try
      to restrain you, you surprise them with your
      speed.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, warden, font of life class feature</li>
        <li><b>Benefit</b>
        When you use your font of life class feature to successfully
        save against an effect that slowed or immobilized you, you can shift
        1 square as a free action.</li>
      </ul>

    

    
      <h4>Helping Hand</h4>
      <p class="flavor">Your middle limbs can help arm your allies as
      well as yourself.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, warlord</li>
        <li><b>Benefit</b> When an adjacent ally spends an action point, you can draw or sheathe a weapon carried by the adjacent ally or yourself and pass it to that ally as a free action.</li>
      </ul>
    

    
      <h4>Insect Mind</h4>
      <p class="flavor">Your insect mind makes it difficult for humanoid psions to seize
      control of your mind.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, psion</li>
        <li><b>Benefit</b>
        You gain a +2 bonus to saving throws against dominating effects
        from enemies that are not insects.</li>
      </ul>
    

    
      <h4>Mantis Rage</h4>
      <p class="flavor">With a burst of raging energy, you flail your claws at
      your enemies while maneuvering between them.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, barbarian
        </li><li><b>Benefit</b>
        While you are raging, your thri-kreen claws racial power gains
        the following effect.</li>
        <li><b>Effect</b>
        You can shift 1 square after each attack.</li>
      </ul>
    


    
      <h4>Mantis Wild Shape</h4>
      <p class="flavor">
      Your wild shape form retains some of your insect nature, allowing you
      to utilize your natural weapons.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, druid, wild shape class power, thri-kreen claws racial power</li>
        <li><b>Benefit</b>
        You can use thri-kreen claws while in beast form.</li>
      </ul>
    


    
      <h4>Mantle of the Thri-kreen</h4>

      <p class="flavor">
      You use the psionic connection you have made with your allies to share
      your innate racial knowledge.
      </p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>Thri-kreen, ardent, ardent mantle class feature</li>
        <li><b>Benefit</b>
        You replace the skill bonuses granted to allies by your ardent
        mantle, with those from your racial skill bonuses. Allies in your
        ardent mantle gain a +3 bonus to Athletics and Nature.</li>
      </ul>
    

    
      <h4>Natural Fighter</h4>
      <p class="flavor">You rely on your natural weapons which are
      just as deadly as any blade.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, thri-kreen claws racial power, fighter, combat challenge class feature</li>
        <li><b>Benefit</b>
        If your thri-kreen claws power is not expended, when an enemy
        marked by you provokes an opportunity attack from you, you can use
        your thri-kreen claws racial power in place of a melee basic attack
        to attack that enemy.  Doing so expends thri-kreen claws.</li>
      </ul>
    

    
      <h4>Psionic Coordination</h4>
      <p class="flavor">While your distract one of your enemies, you
      send subtle psionic messages to your allies letting them know when best to strike.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, battlemind, battlemind's demand class feature</li>
        <li><b>Benefit</b>
        You and your flanking ally gain a +2
        bonus to damage rolls against creatures that you
        have marked with your battlemind's demand
        and are flanking. This bonus increases to +3
        at 11<sup>th</sup> level. This bonus increases to +4 at
        21<sup>st</sup> level.</li>
      </ul>
    

    
      <h4>Swift Spirit</h4>
      <p class="flavor">Your spirit companions takes on aspects of your
      swift thri-kreen heritage.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, shaman, call spirit companion class power</li>
        <li><b>Benefit</b> Your spirit companion gains a +2 feat bonus to its speed.</li>
      </ul>
    

    
      <h4>Thri-kreen Fury</h4>
      <p class="flavor">Your anger at those who would defile nature
      lends strength to your claws.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, warden, thri-kreen claws racial power, nature's fury class feature</li>
        <li><b>Benefit</b>
        You gain a feat bonus to the damage rolls of your thri-kreen
        claws equal to your Wisdom modifier against creatures you have
        marked with nature’s fury.</li>
      </ul>
    
  

  
    
      <h3>Paragon Tier Feats</h3>
    

    
      <h4>Chatkcha Psionic Focus</h4>
      <p class="flavor">After mediating many hours with your chatkcha, you have attuned it to accept a portion of
      your mental might.
      </p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, battlemind, 11<sup>th</sup> level, proficiency in
        the chatkcha</li>
        <li><b>Benefit</b>
        Choose one of your battlemind at-will attacks. You can use that
        attack unaugmented as a ranged attack with your chatkcha. You can
        replace the chosen at-will attack through retraining.</li>
      </ul>
    


    
      <h4>Desert Adaptation</h4>
      <p class="flavor">
      Your ancestors adapted to desert life and thrived.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level</li>
        <li><b>Benefit</b> You can go one day between using a survival day without being
        subjected to an attack to contract Sun Sickness. If you have not
        used a survival day by the end of the second day, you are subjected
        to an attack to contract Sun Sickness that day and on each
        succeeding day. Once you have contracted Sun Sickness the disease
        progresses as normal.</li>
      </ul>
    

    
      <h4>Distracting Presence</h4>
      <p class="flavor">
      Through your touch you transmit psionic
      energy to distract your enemies making them
      easier prey for your allies.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, ardent, 11<sup>th</sup> level, thri-kreen claws racial power,
        ardent mantle class feature</li>
        <li><b>Benefit</b>
        Each target you hit with your thri-kreen claws racial power grants
        combat advantage to your allies within your ardent mantle
        until the end of your next turn.</li>
      </ul>
    

    
      <h4>Mark and Evade</h4>
      <p class="flavor">
      Your target the enemies of nature for destruction while using your
      natural agility to slip between their ranks.</p>

      <ul class="mechanics">
        <li><b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level, warden, nature's wrath class feature</li>
        <li><b>Benefit</b> You do not provoke opportunity attacks from enemies you have marked with nature’s wrath, unless that enemy has marked you.
      </li></ul>
    

    
      <h4>Nature's Prey</h4>
      <p class="flavor">You and your allies rally to the defense of na-
      ture.</p>
      <ul class="mechanics">
        <li><b>Prerequisite</b>
        Thri-kreen, warden, warden's fury class feature, 11<sup>th</sup> level</li>
        <li><b>Benefit</b>
          You and your allies gain a +3 bonus to damage rolls against
          creatures that grant combat advantage while under the effects of
          your warden's fury. This bonus increases to +4 at 21<sup>st</sup> level.</li>
      </ul>
    
  



  
    <h2>Racial Utility Powers</h2>
  

  
    
      <h4>Mantis Bound</h4>
      <p>Thri-Kreen Utility <span class="level">6</span></p>
    
    <p class="flavor">
    With a mighty bound you leap across the
    battlefield, surprising your enemies with your
    speed.</p>

    <div class="use">
      <div class="type">
        <span>Encounter</span>
      </div>

      <div class="action">
        <span>Move Action</span>
        <span>Personal</span>
      </div>
    </div>

    <ul class="mechanics">
      <li><b>Effect</b>
      You make an Athletics check to jump.  This movement does not
      provoke opportunity attacks and is not limited by your speed.</li>
    </ul>
  

  
    
      <h4>Mantis Climber</h4>
      <p>Thri-Kreen Utility <span class="level">10</span></p>
    
    <p class="flavor">You scamper up a rock outcropping as if it
    were flat ground.</p>

    <div class="use">
      <div class="type">
        <span>Encounter</span>
      </div>

      <div class="action">
        <span>Move Action</span>
        <span>Personal</span>
      </div>
    </div>

    <ul class="mechanics">
      <li><b>Effect</b>
        You move your speed. You gain spiderclimb until the end of your
        turn.</li>
    </ul>
  

  
    
      <h4>Mantis Frenzy</h4>
      <p>Thri-Kreen Utility <span class="level">22</span></p>
    
    <p class="flavor">
      In a frenzy, you lash out at your enemies with
      everything you have.
    </p>

    <div class="use">
      <div class="type">
        <span>Daily</span>
      </div>

      <div class="action">
        <span>Minor Action</span>
        <span>Personal</span>
      </div>
    </div>

    <ul class="mechanics">
      <li><b>Effect</b>
        You enter a mantis frenzy. Until the end of the encounter,
        whenever you successfully hit a target with a melee attack, you can
        make a basic melee attack with an off-hand weapon as a free action
        against any target within reach. If you are not wielding an off-hand
        weapon, you can make an unarmed basic melee attack.
      </li>
    </ul>

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