Thri-Kreen Feats and Powers
Written by flip, and first published on 2014-03-09
Thri-kreen stalk the athasian wastes, using every advantage they have, from their ancestors wisdom to their own psionic powers.
Below are racial feats and utility powers suitable for thri-kreen in your 4th edition D&D game.
<h2>Feats</h2>
<h3>Heroic Tier Feats</h3>
<h4>Blessed by the Ancestors</h4>
<p class="flavor">Your egg-clutch was laid near the remains of great
ancestors, in order that part of them could be reborn within you.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen</li>
<li><b>Benefit</b> The first time you make a saving throw in an
encounter, you gain a +1 feat bonus to the saving throw.</li>
</ul>
<h4>Blurred Scuttle</h4>
<p class="flavor">
You are the ultimate psionic warrior. Your
psionic studies have honed your reflexes so that
you can react quickly to an enemy that threats
someone you are defending.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, battlemind, blurred step class feature</li>
<li><b>Benefit</b> When your blurred step power is triggered, you can shift an
additional square.</li>
</ul>
<h4>Clutch Mentality</h4>
<p class="flavor">
Your insect mind is focused on always helping your clutch-mates.
</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen</li>
<li><b>Benefit</b>
When you successful assist an ally on a skill check with a skill
you are trained in, you grant the ally a +3 bonus to his skill
check.</li>
</ul>
<h4>Chatkcha Accuracy</h4>
<p class="flavor"> You have formed a special bond with your chatkcha
increasing the accuracy of your throws even when you miss your primary
target.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, seeker, inevitable shot class power, proficiency
with chatkcha</li>
<li><b>Benefit</b>
When using a chatkcha, you gain a
+1 bonus to the ranged basic attack granted by
inevitable shot. At 11<sup>th</sup> level, this bonus in-
creases to +2. At 21<sup>st</sup> level, this bonus increases
to +3.</li>
</ul>
<h4>Deft Dodger</h4>
<p class="flavor">Your quick reflexes and natural instinct allow
you to dodge incoming missiles.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>Thri-kreen</li>
<li><b>Benefit</b>You gain a +2 feat bonus to all defenses against ranged attacks.
At 11<sup>th</sup> level, this bonus increases to +4. At
21<sup>st</sup> level, this bonus increases to +6.</li>
</ul>
<h4>Font of Movement</h4>
<p class="flavor">As a thri-kreen you are always moving, never
standing still for long. Even when enemies try
to restrain you, you surprise them with your
speed.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, warden, font of life class feature</li>
<li><b>Benefit</b>
When you use your font of life class feature to successfully
save against an effect that slowed or immobilized you, you can shift
1 square as a free action.</li>
</ul>
<h4>Helping Hand</h4>
<p class="flavor">Your middle limbs can help arm your allies as
well as yourself.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, warlord</li>
<li><b>Benefit</b> When an adjacent ally spends an action point, you can draw or sheathe a weapon carried by the adjacent ally or yourself and pass it to that ally as a free action.</li>
</ul>
<h4>Insect Mind</h4>
<p class="flavor">Your insect mind makes it difficult for humanoid psions to seize
control of your mind.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, psion</li>
<li><b>Benefit</b>
You gain a +2 bonus to saving throws against dominating effects
from enemies that are not insects.</li>
</ul>
<h4>Mantis Rage</h4>
<p class="flavor">With a burst of raging energy, you flail your claws at
your enemies while maneuvering between them.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, barbarian
</li><li><b>Benefit</b>
While you are raging, your thri-kreen claws racial power gains
the following effect.</li>
<li><b>Effect</b>
You can shift 1 square after each attack.</li>
</ul>
<h4>Mantis Wild Shape</h4>
<p class="flavor">
Your wild shape form retains some of your insect nature, allowing you
to utilize your natural weapons.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, druid, wild shape class power, thri-kreen claws racial power</li>
<li><b>Benefit</b>
You can use thri-kreen claws while in beast form.</li>
</ul>
<h4>Mantle of the Thri-kreen</h4>
<p class="flavor">
You use the psionic connection you have made with your allies to share
your innate racial knowledge.
</p>
<ul class="mechanics">
<li><b>Prerequisite</b>Thri-kreen, ardent, ardent mantle class feature</li>
<li><b>Benefit</b>
You replace the skill bonuses granted to allies by your ardent
mantle, with those from your racial skill bonuses. Allies in your
ardent mantle gain a +3 bonus to Athletics and Nature.</li>
</ul>
<h4>Natural Fighter</h4>
<p class="flavor">You rely on your natural weapons which are
just as deadly as any blade.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, thri-kreen claws racial power, fighter, combat challenge class feature</li>
<li><b>Benefit</b>
If your thri-kreen claws power is not expended, when an enemy
marked by you provokes an opportunity attack from you, you can use
your thri-kreen claws racial power in place of a melee basic attack
to attack that enemy. Doing so expends thri-kreen claws.</li>
</ul>
<h4>Psionic Coordination</h4>
<p class="flavor">While your distract one of your enemies, you
send subtle psionic messages to your allies letting them know when best to strike.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, battlemind, battlemind's demand class feature</li>
<li><b>Benefit</b>
You and your flanking ally gain a +2
bonus to damage rolls against creatures that you
have marked with your battlemind's demand
and are flanking. This bonus increases to +3
at 11<sup>th</sup> level. This bonus increases to +4 at
21<sup>st</sup> level.</li>
</ul>
<h4>Swift Spirit</h4>
<p class="flavor">Your spirit companions takes on aspects of your
swift thri-kreen heritage.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, shaman, call spirit companion class power</li>
<li><b>Benefit</b> Your spirit companion gains a +2 feat bonus to its speed.</li>
</ul>
<h4>Thri-kreen Fury</h4>
<p class="flavor">Your anger at those who would defile nature
lends strength to your claws.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, warden, thri-kreen claws racial power, nature's fury class feature</li>
<li><b>Benefit</b>
You gain a feat bonus to the damage rolls of your thri-kreen
claws equal to your Wisdom modifier against creatures you have
marked with natures fury.</li>
</ul>
<h3>Paragon Tier Feats</h3>
<h4>Chatkcha Psionic Focus</h4>
<p class="flavor">After mediating many hours with your chatkcha, you have attuned it to accept a portion of
your mental might.
</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, battlemind, 11<sup>th</sup> level, proficiency in
the chatkcha</li>
<li><b>Benefit</b>
Choose one of your battlemind at-will attacks. You can use that
attack unaugmented as a ranged attack with your chatkcha. You can
replace the chosen at-will attack through retraining.</li>
</ul>
<h4>Desert Adaptation</h4>
<p class="flavor">
Your ancestors adapted to desert life and thrived.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level</li>
<li><b>Benefit</b> You can go one day between using a survival day without being
subjected to an attack to contract Sun Sickness. If you have not
used a survival day by the end of the second day, you are subjected
to an attack to contract Sun Sickness that day and on each
succeeding day. Once you have contracted Sun Sickness the disease
progresses as normal.</li>
</ul>
<h4>Distracting Presence</h4>
<p class="flavor">
Through your touch you transmit psionic
energy to distract your enemies making them
easier prey for your allies.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, ardent, 11<sup>th</sup> level, thri-kreen claws racial power,
ardent mantle class feature</li>
<li><b>Benefit</b>
Each target you hit with your thri-kreen claws racial power grants
combat advantage to your allies within your ardent mantle
until the end of your next turn.</li>
</ul>
<h4>Mark and Evade</h4>
<p class="flavor">
Your target the enemies of nature for destruction while using your
natural agility to slip between their ranks.</p>
<ul class="mechanics">
<li><b>Prerequisite</b> Thri-kreen, 11<sup>th</sup> level, warden, nature's wrath class feature</li>
<li><b>Benefit</b> You do not provoke opportunity attacks from enemies you have marked with natures wrath, unless that enemy has marked you.
</li></ul>
<h4>Nature's Prey</h4>
<p class="flavor">You and your allies rally to the defense of na-
ture.</p>
<ul class="mechanics">
<li><b>Prerequisite</b>
Thri-kreen, warden, warden's fury class feature, 11<sup>th</sup> level</li>
<li><b>Benefit</b>
You and your allies gain a +3 bonus to damage rolls against
creatures that grant combat advantage while under the effects of
your warden's fury. This bonus increases to +4 at 21<sup>st</sup> level.</li>
</ul>
<h2>Racial Utility Powers</h2>
<h4>Mantis Bound</h4>
<p>Thri-Kreen Utility <span class="level">6</span></p>
<p class="flavor">
With a mighty bound you leap across the
battlefield, surprising your enemies with your
speed.</p>
<div class="use">
<div class="type">
<span>Encounter</span>
</div>
<div class="action">
<span>Move Action</span>
<span>Personal</span>
</div>
</div>
<ul class="mechanics">
<li><b>Effect</b>
You make an Athletics check to jump. This movement does not
provoke opportunity attacks and is not limited by your speed.</li>
</ul>
<h4>Mantis Climber</h4>
<p>Thri-Kreen Utility <span class="level">10</span></p>
<p class="flavor">You scamper up a rock outcropping as if it
were flat ground.</p>
<div class="use">
<div class="type">
<span>Encounter</span>
</div>
<div class="action">
<span>Move Action</span>
<span>Personal</span>
</div>
</div>
<ul class="mechanics">
<li><b>Effect</b>
You move your speed. You gain spiderclimb until the end of your
turn.</li>
</ul>
<h4>Mantis Frenzy</h4>
<p>Thri-Kreen Utility <span class="level">22</span></p>
<p class="flavor">
In a frenzy, you lash out at your enemies with
everything you have.
</p>
<div class="use">
<div class="type">
<span>Daily</span>
</div>
<div class="action">
<span>Minor Action</span>
<span>Personal</span>
</div>
</div>
<ul class="mechanics">
<li><b>Effect</b>
You enter a mantis frenzy. Until the end of the encounter,
whenever you successfully hit a target with a melee attack, you can
make a basic melee attack with an off-hand weapon as a free action
against any target within reach. If you are not wielding an off-hand
weapon, you can make an unarmed basic melee attack.
</li>
</ul>