Recovered from the deep sands…. C’mon, gimme a break. Fiction about gladiators.
Ah! Hello there. Grak! Be a good boy, and inform the Overcouncil that we have visitors. Quickly now, you can finish your sweetmeats when you get back.
You'll have to forgive him, he's a bit slow. Good help has been impossible to find since Tithian freed all of our slaves. Now then, what is it I can do for you?
Dark Sun is a campaign setting for the Dungeons & Dragons roleplaying game. Set on the desert world of Athas, Dark Sun is about the struggle for survival.
Nine city-states cling to life in the Tablelands. Until recently, they were ruled by powerful Sorcerer-Kings, both tyrants and protectors. Now, only five remain; the other cities are cast into chaos and violent strife. Soon, the desert may swallow them, as it has so many times before. The wastes are riddled with the ruins of cities long dead.
It is a world where magic drains the very essence of life. Ancient wars have left vast swaths of the planet sterile; even now, druids fight a losing battle to preserve the environment. To practice magic is to tempt death at the hands of the mob, yet the cities themselves are ruled by the most powerful of defilers.
Originally released in 1991 by TSR for the 2nd edition of AD&D, Athas.org has been the steward of the Dark Sun campaign setting since the release of D&D 3rd edition in 2000. In that time, we have released updated core rules, two monster manuals, numerous setting supplements, such as City State of Draj and Wisdom of the Drylanders, and the epic adventure Dregoth Ascending. You can see a list of all of our products here
The sands of Athas are unforgiving to those without bone, stone, or obsidian to protect their water–and their lives. After a small technical hiccup, Robert and Wayne search Athas to find the monsters that prowl its sandy wastes. Will they come out alive…?
Monsters of Athas
The sands of Athas are unforgiving to those without bone, stone, or obsidian to protect their water–and their lives. In this episode, Robert and Wayne wander into the mudflats of Draj to uncover its mysteries and avoid the Sorcerer-King’s sacrificial steps!
The City-State of Draj
The sands of Athas are unforgiving to those without bone, stone, or obsidian to protect their water–and their lives. In this episode, Robert and Wayne delve into the traditional D&D races and what they look like under the suns of Athas!
Races of Dark Sun, not your traditional D&D faire
From the archived website Ur-Braxa, The Khan’s vision of the City-State of Urik