With the release of 5th Edition Dungeons & Dragons the Trinkets table was full of interesting and evocative ideas for a small bauble that characters possess. Many of the items were not suitable for Dark Sun without alternation. In the spirit of the Burnt World, here's a new table, just for Athasians.
Ah! Hello there. Grak! Be a good boy, and inform the Overcouncil that we have visitors. Quickly now, you can finish your sweetmeats when you get back.
You'll have to forgive him, he's a bit slow. Good help has been impossible to find since Tithian freed all of our slaves. Now then, what is it I can do for you?
Dark Sun is a campaign setting for the Dungeons & Dragons roleplaying game. Set on the desert world of Athas, Dark Sun is about the struggle for survival.
Nine city-states cling to life in the Tablelands. Until recently, they were ruled by powerful Sorcerer-Kings, both tyrants and protectors. Now, only five remain; the other cities are cast into chaos and violent strife. Soon, the desert may swallow them, as it has so many times before. The wastes are riddled with the ruins of cities long dead.
It is a world where magic drains the very essence of life. Ancient wars have left vast swaths of the planet sterile; even now, druids fight a losing battle to preserve the environment. To practice magic is to tempt death at the hands of the mob, yet the cities themselves are ruled by the most powerful of defilers.
Originally released in 1991 by TSR for the 2nd edition of AD&D, Athas.org has been the steward of the Dark Sun campaign setting since the release of D&D 3rd edition in 2000. In that time, we have released updated core rules, two monster manuals, numerous setting supplements, such as City State of Draj and Wisdom of the Drylanders, and the epic adventure Dregoth Ascending. You can see a list of all of our products here
In today's design repost, Rodney Thompson announces that development on Dark Sun 4e has finished. He talks of his love of the original setting, gives us some idea of what we can expect: A return to the pre-Prism Pentad days.
In today's design repost, Rich Baker talks about the final Sprint to get Dark Sun 4 over the finish line, and teases some of the mechanical changes we see in the final release.
Another in our design diary reposts. Rich Baker talks about the geography of the Dragon's Bowl, and the sea of silt.