Shattered Lands Walkthrough
This post contains a walk-through guide to the 1993 Dark Sun video game "Shattered Lands".
Now that you can get Shattered Lands on Steam and GoG, we thought it’d be a good time to repost this walk through, which was originally posted on the Unofficial Dark Sun Pages.
You can also get another walk through here as well.
Shattered Lands Walkthrough
Arena Slave Pen
You start out as slaves condemned to fight in the arena. Your ultimate goal is to escape, but don’t do that right away. You can get a few levels of experience fighting in the arena before you go.
There appears to be several ways to escape, but the easiest method is to attack a guard and then run to your cell. You can wait inside and the guards will come to you. After every fight, you can heal at the resting circle. It makes escaping much easier.
There are several helpful side missions in the slave pens. Talk to Gilal and then go get Dinos and bring him to her. Talk to the Trustee about getting water. Search the haystacks for loot.
In the room next to the zombie’s room, there is a button you can press to open a secret door. In the zombies room is some loot.
In the arena you can bring water to Semyon and rescue him.
You can have Mirlon escort you to his patron whom you can kill to get a 1d8+1 magical sword.
In the very NW corner of the slave pen is a sewer grate. Have a thief pick the lock or have someone bash it open.
After you escape the slave pen you will be in the sewers. The first people you meet are Churrr and his rat pack. There is nothing you need to do with them and you do not want to join his gang.
Check all the sewer openings with no outflow. Some contain random loot and monsters.
The mission in the sewers is to kill Mikquetzel and rescue the Warren Master’s daughter. As soon as you return with his daughter there is a big battle to save the Tari’s Temple from Mikquetzel’s followers. When you defeat them, the Warren Master gives you a Helm of Contemplation.
Once you have saved the temple, talk to the skulls inside. They will tell you two ways of escaping the sewers, tell you about Dagolar, and give you the Staff of parting which is used to find Dagolar.
You can then either escape the sewers or confront Dagolar.
Defeating Dagolar will give you lots of loots and experience, but is much easier to do when your characters are of higher levels and you can always come back later in the game to confront Dagolar.
In the NW corner of the sewers are the flushing tunnels. Make a thief the leader of the party to climb up the wall and then search the drains. Among other things you will find a magic axe.
Make sure you are rested before entering Dagolar’s lair. You will meet Mow first. Go to the room with the four guards. Kill them and take the four special necklaces. Have each character wear a necklace. Go through the Door of Eyes.
Drop the special necklaces. Find the single zombie in the locked room in about the center of this area. Talk to him. He is Gorburnix, Dagolar’s brother. Take Gorburnix to the room with the fireplace. Look at the fireplace. Gorburnix will walk through the flames and return. Walk through the fireplace. You will now have a difficult battle with Dagolar and his minions.
Just to the north is the rest area.
Fields of Draj
When you leave the sewers you enter a field. Find Old One-Eye in the larger orchard and talk to him. Find the fruit seller in the south-west to sell any excess equipment and to buy magical fruit.
Somewhere near the center of the area, you should meet a man who wants to escape with you.
Agree and he will give you a special gem. Put this gem in the fallen column in the south-west corner of the field. This is a teleport device that you will be able to use later on.
There are two exits. The north gate can be opened by the thief. The eastern exit has a weak point in the fence of bones. Strike the weak point and it should open up.
Leave by the north gate with the slave.
There is a rest area here. Check the dead body and read the scroll.
Find Laussa and find out what she is looking for.
Leave the desert by the north-west exit.
Find the village leader Chahl in the big building due north of the entrance. Have the character with the highest charisma talk to him. Offer to help their cause and they will offer you a home here. Your house is on the east side of Teaquetzl and has a rest area.
Find the Visionary in the south-most house closest to the village entrance and talk to him. He give you Llod’s rod which is used to activate the teleporters.
Find Father Garyn on the west side of the village. He will ask you to travel to Red Sand to pick up some ranike tree pith. Agree.
Empty the well by looking at the bucket, then enter the well. Pick up the teleport gem. Talk to the shadow of Tynan and agree to help. Leave the Hidden Temple.
Place the gem in the teleport column. You should now be able to transport between the Fields of Draj and Teaquetzl.
Find the merchant so that you can buy better and sell redundant equipment.
Rest, then leave Teaquetzl and return to the Desert. Take the south-west exit to the Red Sand area.
The first person you should meet here is Algernon. He will be able to identify any magical items you have acquired and will also give you the Red Sand teleporter gem and a wand of metal detection.
Find the teleporter in the center of this area and place the gem in it. You should now be able to transport between the Fields of Draj, Teaquetzl and Red Sand.
Father Garyn asked to you to fetch some pith. Go south and find Notaku and get the pith from him. He will ask you to perform some work for him. Agree and your assignments will be to fetch Fire Eel tongues and Sand Howler eyes.
Return to Father Garyn in Teaquetzl. He will ask you to use it to make a pith extract. Make it using the chemistry set in the west of the house.
Return to Notaku in the Red Sand area and he will assign you more work: to find a terror bloom and some Tyrian butterfly wings.
Head east and find Demothi and his mastyrial. Ask to buy the mastyrial. You need to find some salt.
Take the south exit to South Red Sand.
South Red Sand
You will have two important initial battles here. You must rescue the caravan from the Mageras and the women and children near the bridge. Lead the second group back to the first group. Then talk to the warrior leader, Kalinin and persuade him to join the alliance. A rest area is now available near the caravan.
Return to the bridge. You need a rope to climb down below the bridge. Look at the rope-like plant climbing up the rocks nearby. Take a length of rope. Place the rope on the bridge and climb down to another portion of the Hidden Temple. Find Tristam and talk to her persistently. Take her heart crystal and use it.
Return north to the Red Sand area and take the north exit to the Oasis Desert.
This desert is where the Tyrian butterfly can be found. Try shooting the orange butterfly. The guardian of the oasis will be outraged by this. You can kill the guardian or apologize and agree to her terms. I suggest you agree and take the butterfly wings she provides.
Find the arena announcer and talk to him so that he reveals the location of a treasure. Then kill him.
Return south to the Red Sand area and trade in the Tyrian butterfly wings with Notaku.
Return west to the Desert and take the south west exit to the Painted Salt Desert.
Painted Salt Desert
Find Toonuu the salt gatherer and buy a bag of salt at the lower cost of 1800 ceramic pieces.
Find the ssurran, SSovan, following the whirl wind and talk to him. Find the number 2 and talk to Maris. Walk the path of the 2 until you get some experience points.
Return south-east to the Desert to talk to Laussa.
Go south west to the Red Sand area and buy the Mastyrial from Demothi. When you leave the Red Sand area Alita will run away. You can tackle Demothi about this but avoid a fight.
Head north to the Oasis Desert and continue north to the Slavers’ Camp.
Go to the south of the camp and insist on seeing the leader. Convince him to kill the templar and the slavers will help you in the battle against the Drajian templar and his troops. Then convince the slavers to join the alliance against Draj and free the slaves.
Head west to the Messenger Desert
Stop the messenger and he will start a fight. This can be a tough fight so have your best fighter with the best weapon kill the messenger (before attacking the monster), with the first blows.
Return east to the Slavers’ Camp then head north to the Elvish Caravan.
You probably are in need of the rest area at the north end of this area. Talk to the visitors you find at the rest site.
Visit Kel, in the west-most caravan, to buy magical supplies and a teleporter gem. Place the gem in the teleporter column. You should now be able to transport between the Fields of Draj, Teaquetzl, Red Sand and the Elvish Caravan.
Visit Jark to buy supplies.
Visit the seer Larissa.
Visit Tobrian and accept the wine immediately. You will end up in the Slavers Camp. Kill Seref and his guards. Then return north to the Elvish Caravan. Visit Tobrian again and tell him you will take up their dispute with Drisana.
Visit the caravan master Drisana in the big wagon in the middle. Discuss the dispute and tell the truth so she settles in your favor. Accept the mission to take care of the wyvern raiders in Cedrilte. Rest.
Return to the Painted Salt Desert.
Painted Salt Desert
Talk to Laussa again now that she has found SSovan.
Take the east exit to Cedrilte.
Kill the wyverns and bandits.
Find Chaya. She is in the middle northern most building. Agree to eliminate the bandits. She will provide a rest area here and give you the teleport gem.
Place the gem in the teleport column. You should now be able to transport between the Fields of Draj, Teaquetzl Village, Red Sand, Elvish Caravan and Cedrilte Village.
Talk to Lukyan about the terror bloom.
Talk to Uskuye and persuade him to help you fight the rampager.
Find Krikor and have him guide you to the cave. Look at the larger rock to expose the entrance to the cave.
Go right to the Serpent Tree and use it. Kill the rampager (near to the tree) and pick up the terror bloom.
Enter the cave.
Talk to the First Folk and the Outcast. The Outcast has a rest area. Make the thief the leader and climb the cliff. Talk to the spider at the top. Get the necklaces and the golden pendant from the bricked in room. Visit the Queen and agree to destroy the entity. You should meet Prince Clikk-tunk! next. Agree to help him. Wear the necklaces to safely get into the fungus area. Use the pendant at the open brick hole in the fungus area to end the menace.
Now find Prince Clikk-tunk! and talk with him. Make sure he is following you very closely as you approach the Queen. He will make a speech and some of the spiders will side against the Queen in the battle. Protect Prince Clikk-tunk! so that he survives the battle. When you have won the battle, return to the Outcast to rest and get your reward. Then visit the Mindhome people with the prince. Ask them to trust the spiders and help you gain entrance to the castle.
Return with the Mindhome people to the upper cave area and the entrance to the castle.
Kill everyone on the first floor who gets in the way of the stairs to the upper floor. The stairs are at the end of the wyvern pens.
Go upstairs. Head for the north-west room. Visit the wind druid here. Take the key to the bandit chief’s room. The wind druid’s room has a rest area.
Go south to the bandit chief’s room. Kill the bandit chief. Get the wyvern hook. Look in the bedroom for a key to the bandit chief’s treasure room. Loot the treasure room.
Return to the wind druid with the wyvern hook and take the Wind Potion. The druid will also heal your wounds - even a dead member of the party.
Go to the north-east room to encounter Tara. Have the Wind Potion in hand and as soon as Tara takes any damage immediately use the Wind Potion. Take Tynan’s heart crystal.
Now go downstairs to the corridors where Tara’s Zombie followers dwell. Use the Wind Potion to free them from their curse. Go to the zombie who is locked in his room and he will tell you to find the magical Serpent boots in the north-east alcove of his room. Have the thief wear the magical boots.
Go to the south west corner and kill the vrocks. Make the thief the leader and explore the north wall here until the secret area opens up.
When you have finished looting the Cedrilte Castle, return through the cave to Cedrilte Village. Talk to Chaya.
Return to the Elvish Caravan.
Visit the caravan master Drisana. Accept the mission to take care of the Magera marauders in Wyrm city.
Go to the Red Sand area and hand over the terror bloom to Notaku. He will ask you to find a mastyrial sting.
Return to Teaquetzl and go down the well. Use Tynan’s heart crystal near his shadow. Return to Cedrilte and go down the well. Place each heart crystal on the altar stone. A rest area now appears nearby. Loot the temple as much as you want.
Return to Red Sand and take the east exit to the Outer Wyrm area.
Talk to the Rogue Shaman and agree to clear the square of the shadows. Pick up the magic ring and then prepare for a fight with the ssurrans.
Approach Wyrm City. Pretend that you are following confidential orders to get past the Magera and into the city.
Find the Blind One in the south-west corner and talk with him. Make your way to the entrance to the Magera Temple in the south-east of the city. You will need to threaten the Mageran leaders and say that you are here to see Balkazar. Go through the south-east exit into the Magera Temple.
Be very careful not to disturb the Vrocks. First visit the shadow Tanelyv and agree to help the Magera. Do not fight with the Vrocks…yet. (I found that disturbing the Vrocks, before helping the Magera, triggered bugs in the sequences here and it was then impossible to help the Magera.)
Locate the healing room. You will not be able to open the door…yet.
Return to the Magera Leaders in the city and get their agreement to heal the Magera. Return to the Blind One, let him know what you have arranged and lead him to the healing room in the Magera Temple. Again, be careful not to disturb the Vrocks. Return the Blind One to the other Magera. After the fight, return to the healing room. Press the button on the north wall.
Return to the shadow Tanelyv and update him on your progress. You can attack the Vrocks now, but it isn’t necessary.
Return to the city and take the east exit to Balkazar’s Palace.
Explore the abandoned rooms, then find the lone Magera. Visit him, then follow him to the separate building to the north. Try to rescue the Magera by waiting until the Magera has been told the truth and then attacking at the second opportunity. Don’t ask the Magera to lead you to Balkazar’s room unless you want to get him killed.
Find Balkazar in the southern part of the palace. Do not attack him…yet. Go into the next room and shoot missile weapons at the mirror until it is destroyed. Then you can kill Balkazar. Get the terror extract from his body and put it in the tub. Dip the stone dagger in the terror potion to make a formidable poisoned weapon!
Explore the teleporter maze, which you enter via a teleport at the north-east of this area. There is another good weapon somewhere in the teleport maze.
Return to Tanelyv. Chat with the Magera on the way out.
Leave Wyrm City and return to the Elvish Caravan. Visit Drisana.
Go to the Messenger Desert.
At some point, you will probably encounter Hototo here. Pretend to be Dagger’s lieutenant and accept the slave. Try to leave. You will encounter Dagger. Say you are a traveler and you will end up in a battle. Protect the slave from harm. Then talk to the slave when the battle is won. A rest area will appear where the slave was hiding.
Take the west exit to the Hot Springs.
Just kill the templar and his troops to rescue the Hot Springs. Pick up a shovel and make sure you have a pick.
Head south to the Large Oasis.
Talk to the Druid first. Convince the guards to let you talk to the Templar, then kill the templar and the guards.
Go south to the Painted Salt Desert. Dig for the treasure in the eye of the dragon with the shovel.
Go south to the Lava Area.
Talk to the Hermit and the Ranger. One of them is lying. It is the Hermit. Kill the Hermit then talk to the Ranger once again.
Head west to the West Lava.
Locate the seven geysers. Find seven loose rocks, one to cover each of the geysers. When you have covered all seven geysers something will shoot out from the middle of the geysers. Pick up the meteor metal. Use the pick on the lava domes and you find a gem in each.
Return to Teaquetzl. Go to the armorer. Use the bellows to heat the coals. Use the meteor on the anvil. Use the rod on the coals and then the anvil. This will make an excellent axe.
Deliver the pith extract to Linara who is in the north-east house. She will let you rest at her home. Go to the largest building in Gedron and talk to the mayor. Eventually you will be talking with Wyrmias instead. Ask him ‘nicely’ to release the villagers from his spell. Agree to find the statue pieces.
Leave and take the south-east exit to Monsterland.
As warned you will have many monsters to fight in this area. Head for the two standing stones near the sandy area to the north. Make the thief the leader and climb down the cliff. Kill the Mastyrial and pick up it’s sting. There is some treasure in a couple of the nests here.
Climb back up the cliff and find the ssaurans in the south-east. Kill them or bargain for the statue piece. You can negotiate a price of 18,000 ceramic pieces. Take the statue piece.
Take the north exit to the Evil Druid’s area.
Evil Druid’s Area
Fetch the grapple from the Mageran camp, then fix the bridge with it. Head over the bridge to where Jasmine is tied up. Un-tie her. Kill Dakaren, the druid. Take the statue piece from his body. Talk to Jasmine and follow her back to where she has buried her book. Take the book.
Return to Gedron.
Go to the well and hand over the two statue pieces. Kill Wyrmias then kill the animated statue.
Head through the north exit to the Gladiators Camp.
Ask to talk to the leader and find the dwarf Arant and either kill him and his men or negotiate a price of 8000 ceramic pieces for the Gedron prisoners. Talk to the gladiator leader Karas to free the gladiators.
Return to Gedron.
Talk to Linara. You will receive some great equipment including the teleporter gem. Talk to the Mayor and convince him to have Gedron join the fight against Draj.
The teleporter column is north-east of Linara’s house. Place the gem in it. You should now be able to transport between the Fields of Draj, Teaquetzl Village, Red Sand, Elvish Caravan, Cedrilte Village and Gedron Village.
The well leads to A’poss’s prison in the Hidden Temple.
You can also visit Melkor’s shop now and buy and sell equipment.
At this point if you go to Teaquetzl and visit the council there you will not be able to visit any of the areas visited earlier until after the big battle with Draj. So if you have left any excellent weapons elsewhere, need cash or simply more experience, avoid Teaquetzl until you are ready for the fight. At the very least complete your deliveries to Notaku in the Red Sand area. Also return to the slave pen and Dagolar’s Lair to gain more experience and loot. Rescue the Trustee who is strapped down to the rack, in the Slave Pens.
Talk to the council. Check out the loot stored in one of your chests in your house. This is your last opportunity to rest before the battle with Draj. Leave Teaquetzl and you will automatically end up at Korbnor, a buried city uncovered by the sand storm.
There are many booby traps in the city that affect only the lead character. Have the character with the most hit points be the lead and equip him with El’s Drinker sword. That will help restore the lost hit points. Find Cragg’s shadow in the north of the city and agree to find his body. Go to the north-west corner and ignore the first teleporter square. Walk through the curtain to be teleported to the east side of the city. Then go to the north-east corner and take Cragg’s body. Return through the nearby teleporter and make your way back to Cragg’s shadow. Talk to Cragg and follow him to the tombs. Place the body in the tomb he indicates.
You will now receive the Genie’s bottle. Take this opportunity to optimize your party’s armor and equipment. Also prepare for battle by using healing and protection spells. Invoke the Genie and ask for him to help you defeat the Drajian army and the battle begins!
This is the easy part but don’t worry about your hit points too much as the genie will heal even dead members of the party after this first phase is won. As soon as the battle is won, invoke the genie and ask to be healed and ask for a weapon to be duplicated. Assign the leader and/or rearrange equipment beforehand accordingly.
Cast web and entangle as soon as you can and keep as much distance as possible between them and you. Kill them using magic and missile weapons. Collect the spoils when the battle is over.
You can continue to play the game after the battle to get even more experience and then save your characters for Dark Sun II.
Other additional walkthroughs and a FAQ can be found here
Contents were originally from the Unofficial Dark Sun Pages.