Weapons of Athas
A small collection of Athasian weapons, originally written for DS1/ DS2
Athasian Weapons
Note: The prices, weights, and damage values that are given to you here are for weapons that made of metal, but all of them can be made from other materials
<h3>Sun Blade</h3>
The Sun Blade is the creation of a para-elemental priest of Sun who was also a weapon smith. The weapon is used one handed and is usually about 18 inches long. Only a few of these weapons have been made.
Damage
Cost(Metal)
Weight
Size
Type
Speed
Small/Medium
Large
10GP
5
M
S/P
4
D4+3
D4
- Proficient Use:
- Having a proficiency in this weapons the character use it. Other wise a non-trained character cannot use it.
- Specialized Use:
- If the user is specialize they may use the flamelike barbs of the Sunblade efficiently to do an additional 1d2 pts of dmg each round.
<h3>Sun Axe</h3>
The Sun Axe is the creation of a para-elemental priest of Sun who was also a weapon smith. The weapon is used one handed and is approximately 3 feet long. Only a few of these weapons have been made.
Damage
Cost(Metal)
Weight
Size
Type
Speed
Small/Medium
Large
15GP
9
L
S/P
9
D6+3
2D6
- Proficient Use:
- Having a proficiency in this weapons the character use it. Other wise a non-trained character cannot use it.
- Specialized Use:
- If the user is specialize they may use the flamelike barbs of the Sun Axe efficiently to do an additional 1d3 pts of dmg each round.
<h3>Kreen Axe</h3>
This weapon is only usable by half-giants because of its height of 20'. Some very large Muls or Tareks have also been seen with them occasionally, but only if their strength is 22 and then the speed factor is 15 for non Half-Giants. This weapon is called a Kreen Axe because of its use by HG's to swat jumping Kreen and because of its appearance. The Kreen Axe shaft is made of one rib of a Tik'da cactus. The rib is cut in half from its original 40ft. Two crossbars are set at the top of the shaft. One on the very top, the second about two feet lower. Both crossbars are perpendicular. Then Four Halberd-like axeheads are attached to the crossbars, all facing the same direction. The Axe head are about 2feet long apiece.
Damage
Cost(Metal)
Weight
Size
Type
Speed
Small/Medium
Large
50GP
40
G
S
11
2D8
2D12
- Proficient Use:
- Having a proficiency in this weapons allows the character use it. Other wise a non-trained character cannot use it.
- Specialization:
- Specialization in this weapon allows a character to reduce the speed factor of the weapon by 2.
<h3>Laan'Thuu (Elven for Weapon Breaker)</h3>
This weapon is essentially a small shield with four spikes set about 6 inches apart in a square on the outside of the shield. The spikes are about six inches long also. The weapon is held in a similar fashion to the Puchik and is used in the same way when attacking. That is in a punching fashion. Most versions of this weapon are metal because it is to break weapons. Any other material has an equal chance to break when used to break other weapons. These weapons are difficult to make as reflected by their price. The difficulty arises in the use of two swiveling pieces. One piece is at the point where the handle meets the shield, allowing the shield and spike to spin on the handle. The other piece is a small knob located on the inside rim of the shield; this allows the user to move the shield part without jerking their whole arm around.
Damage
Cost(Metal)
Weight
Size
Type
Speed
Small/Medium
Large
11GP
7
S
P
4
D6
D6-1
Here are the multiple uses for this weapon.
- Shield:
- This weapon can be used as a shield for a -1 AC bonus on attacks coming from the defenders front.
- Weapon:
- Piercing attacks d6/d6-1 Damage
- Weapon Breaking:
- If the character makes a successful parrying attempt she may attempt to
break the weapon parried as long as her other hand is free to grab the knob
on the rim of the shield. The weapon must be at least one foot long to get
caught between the spikes. The DM rolls a save vs. crushing blow based on
the weapon material with the modifier of the parrying characters to damage
bonus subtracting from the # rolled.
(EX: The Mul parries the elves' sword. Both weapons are made of thick wood (13vs CB) the GM rolls the save and rolls a 19 minus the Muls Dmg bonus of 5.19-5=14 the attempt failed to break the elves' sword.)
If the Laan'Thuu is not metal and fails in breaking a caught weapon a regular save vs. crushing blow must also be made for it. If the Laan'Thuu is broken then roll on the following table for what is broken
d6
1-4
Spikes broken only usable as shield
5
Handle broken not usable
6
Rim handle broken, cannot be used to break weapons