Let the tarrasque run roughshod over your campaign. Save the town of Hochoch in the Grand Duchy of Geoff. Deck the halls with wondrous tapestries. Build fantastic inns and taverns from scratch. PLUS: The return of the decapus, the magen, the rhagodessa, and the thoul. We proudly present for your gaming pleasure, Dragon 418.
Rodney Thompson’s Eye on Dark Sun is titled The Widow’s Spirit, and features plot hooks relating to the bitter spirit of an executed templar-wife of Nibenay.
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In the deserts of Athas, mirages are as uncommon as the travelers that witness them. Images that appear are often lures into greater danger, generated by malicious creatures or simply the byproduct of a ravaged world. Even so, it is rare for two people to have the same vision. The lone exception to this rule is the Ghost Caravan, which seems as though it could not be real . . . yet is a phenomenon that has been reported too many times to be dismissed as a mere trick of the mind.
The people of Gulg have been told a lie by their goddess: that the primal spirits of the natural world are evil, always seeking to destroy the city and its residents. This falsehood allows Lalali-Puy to control access to primal magic without worrying that a citizen might learn the truththat the primal spirits are oppressed by the sorcerer-king and her templars.
The long lost crown of Daskinor, mad sorcerer-king of Eldaarich, was a simple circlet made of a rare silvery metal, and imbued with a healthy dose the sorcerer-kings psionic power, not to mention all of his paranoia. Now the Crown of Whispers has found its way back into the world, and it seeks to return to brow of its former master.
Balic is a city-state of splendor and tyranny, where the sorcerer-kings need for control clashes with his appreciation for beauty. Nowhere else is this contrast more typified than in the Ivory Dungeon, a secret prison where Andropinis keeps those who are too dangerous to be held in normal prisons, and who are too valuable to kill.
By Rodney Thompson
The sorcerer-kings of Athas maintain private storehouses of treasure and magic under tight lock and key. Security is essential, and for this reason, powerful wards and dangerous traps guard these storehouses, designed to fend off intruders powerful and creative enough to find the caches in the first place.
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