Q&A With Kevin Melka
Written by flip, and first published on 2000-01-01
Behind the Eye: Item creation
Written by Jon // Oracle, and first published on 2000-01-01
An Interview with Troy Denning
Written by flip, and first published on 2000-01-01
Defiling and Preserving
Written by brax, and first published on 2000-01-01
Enchanted Fruit and Arcane Orbs
Written by brax, and first published on 2000-01-01
Athasian Magic and Psionics are Related
Written by brax, and first published on 2000-01-01
Lost Cities Intro
Written by brax, and first published on 2000-01-01
Athasian Catchphrases
Written by Jon // Oracle, and first published on 2000-01-01
The Athasian Game Master
Written by Jon // Oracle, and first published on 2000-01-01
Jon // Oracle, jon[at]athas.org
Want to spice up your campaign? Want your players' characters to feel the stinging heat of the crimson sun? Want your players to see Athas for more than endless dunes of sand? Want to show the gaming community that Dark Sun is unlike all other campaign settings? Good. Welcome to the club!
This article contains various tips and discusses issues to consider for both new and experienced GMs that want to run a Dark Sun campaign.